MOSCOVIA NEVER SLEEPS
ALTITUDE IS THE PUZZLE
A pure logic puzzle in an 8-bit shell: thread a single strike past a wall of air defense — under the radars, over the guns — and destroy every target.
THE IDEA
Most strike games are about aim. This one is about routing. Every surface-to-air system guards a range ring and an altitude band, so the same square on the grid can be lethal at one height and completely blind at another. Your job is to read the network and find the seam — the path that no defender can see.
HOW A STRIKE WORKS
PICK a weapon. Each flies a single fixed altitude — a low drone, a mid cruise missile, or a high-arcing ballistic.
ROUTE it across the grid, cell by cell, threading the gaps between the rings and bands.
LAUNCH, and watch the fuel. Too long a detour and you never arrive.
When a target hides under a radar that can shoot you down, you suppress that radar first — destroy the eyes, then send the finisher through the lane you just opened. That's SEAD, and it's the heart of the harder missions.
WHAT'S INSIDE
300-MISSION CAMPAIGN
Ramps from gentle single-target puzzles to brutal fog-of-war gauntlets. Every mission is solver-verified to be winnable.
ENDLESS & DAILY
Fresh, solver-checked skirmish missions at four difficulties, forever — plus one deterministic Daily Strike everyone shares.
REACTIVE IADS
Linked sites and pop-up traps. Knock out the outer radar and a dormant inner battery wakes up. Order matters.
IADS DUEL — ONLINE 1v1
Place a hidden network, then out-route a friend or a ranked opponent. Add friends by username; climb a global Elo leaderboard.
ALTITUDE & RANGE
Three bands, real layered defense: point-defense guns down low, long-range radar up high, ballistic interceptors over the top.
BUILT RIGHT
Single-player is 100% offline. No ads, no tracking. Chiptune soundtrack, crunchy 8-bit art, one-thumb play.
A NOTE ON THE SETTING
Moscovia Never Sleeps is a fictional, abstract strategy puzzle. Units, systems, maps, and place names are stylized game pieces — not a model of real capabilities, operations, or people.